Angry birds star wars han solo happy4/10/2024 ![]() Here is a plot that shows the data from one group of three shots. Why didn't I do this from the start? Probably because I lack patience. ![]() Since all the motion will be in a line, I can just look at one dimension. This will give a total of 4 different birds each with 3 blaster shots. Also, I can launch the Han-bird at a slower speed (just don't pull back on the sling shot as much). I should be able to get fairly nice data. Then I can try shooting the blaster in the same direction and then the opposite direction as the motion. First, I will shoot Han in a direction where there is not much to hit. Oh, as a bonus you get 3 Han Solo birds to shoot. Why is it better? First, it's in space - so I don't have to worry about acceleration. Just based on the level layout, there wasn't much room to shoot backwards. I suspect the problem might be with the backwards shots. If the bolt speed was based on the bird speed, there should be a much larger difference in speeds. If I look at the horizontal motion of the bird after it was shot, I get an x-velocity around 20 m/s. This shows a difference in speeds - but just a little bit. What if I shoot forwards with one bird and then backwards for the next? For three forward shots, I get an average x-component of velocity of 45.09 m/s and -37.35 m/s for the backwards shot (but the bird is moving in the positive x-direction). Also, a "backwards" shot would be slower. But is there another reason? What if the blaster bolt speed depends on the speed of the bird as it shot the blaster? So, a bird moving in the same direction as the shot would produce a higher speed relative to the background. There is still the possibility that these bolts all have the same speed and I am just seeing a large measurement error. In order to miss the slow motion part of the shot I only looked at blaster bolts after the last one had been shot (so time goes back to normal time). I sort of figured the speed would be about the same. These shots have an average value of 38.49 m/s with a standard deviation of 5.86 m/s. How about more data? More is better, right? Here are the speeds of 16 more shots. I thought they would be the same, but now I'm not so sure. Using data from the three shots, I get the following speeds: 41.18 m/s, 44.11 m/s and 52.09 m/s. You can get his data by making a video (screen cast) of the game and then using video analysis. Here is a plot of Chuck's vertical position on a particular level. I did this before with the normal game, but I need to make sure things still work the way I expect. Star Wars Scaleīefore I get to the blasters, let me look at the scale of the game. It's the blaster bolts that I find interesting. Instead of increasing his speed when you tap the screen, he fires three blaster bolts. In particular, the yellow bird (named Chuck) is cast as Han Solo. What's different in ABSW? It's essentially the same as the normal Angry Birds except that the birds are now cast as Star Wars characters. Oh, also you can play Angry Birds Star Wars (ABSW) for free on Facebook. Why now? Well, I didn't want to look at any Angry Birds physics until I finished looking at friction in Bad Piggies - but I could only hold out for so long. It was just a matter of time, wasn't it? You knew that at some point I had to look at Angry Birds Star Wars.
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